3 products
Dixit
3558380085348
Regular price £29.99 Save £-29.99Dixit is a light-hearted party game that works brilliantly when played by a group of 5 or 6 creative people. It does not work so well with competitive, analytical types. Yes, there is scoring and a winner but this is a game where the spirit in which you play the game is more important than who won it.
The rules are quite straightforward. You are dealt a hand of 6 cards. The artwork on these cards is wonderful, somewhat whimsical, almost surreal. One of the players is nominated to be the 'Story Teller'. That person then chooses one of his cards and thinks up a clue about it. That clue can be anything, a single word, a sentence, a short story, even just a sound. The other players then look at their own cards and pick one for which the clue might also apply. The Story Teller then takes each player's chosen card, shuffles them up with his own and then lays them all down face up. Players then have to guess which card is the Story Teller's. This is where the skill of the Story Teller comes in. If the clue is too obvious, everyone will guess correctly and the Story Teller gets no points. If the clue is too obtuse and no one guesses correctly, again the Story Teller gets no points. After each round, there is inevitably a post-mortem discussion and then a new round begins with a different story teller.
Games take about 30 minutes.
3 - 6 players (up to 12 with one of the expansions)
Age suitability: 8 - adult
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7 Wonders
5425016924006
Regular price £42.99 Save £-42.997 Wonders has won a huge number of awards since it was released in 2010.
It can be played by 2-7 players but probably best avoided if there are only two of you. Games take about half an hour.
Like most board games, the rules are a little complicated to explain in a few sentences. It's only by playing the game do you really get to understand it.
At the start of the game, you get one of the Seven Wonders of the World and seven cards. You then pass six of the cards to your neighbour. The one you choose to keep back could be used for several purposes: for resources, to build your Wonder and to strengthen your military might. Of the six cards you receive from your neighbour, you choose one and pass the remaining ones on. It goes on like that until the initial cards are all used and that's the end of the first round or Age 1. There are two further Ages each a little more complex.Ã At the end of Age 3, you tot up the points you will have received for your efforts to decide the winner.
Here is a short explanatory video:
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So Clover
5425016924983
Regular price £20.99 Save £-20.99