Two teams, the red and the blue team, try to guess the identity of their own spies.ÃÂà Twenty five cards are laid out on the table.ÃÂà Each card has the codename for an agent. Some of these will be red spies, some blue, some will be innocent bystanders and one will be the assassin. Each team's spymaster gives the team a single word clue.ÃÂà They then have to choose which spy or spies' codename this clue relates to.ÃÂà However should they choose the wrong one, they help the opponents.ÃÂà Should they accidentally choose the assassin, it's game over for them.
Each game takes 15 -30 minutes.
Number one party game on Boardgame Geek, the website for avid games players.ÃÂà Over 5 million copies sold.
2 - 8 players ( ideally at least 4)
Age suitability: 10+